1 | Definition of computer-aided animation programs |
2 | Definition of the history and development of animation. |
3 | Explaining motion graphics creation processes. |
4 | Defining the user interface |
5 | Demonstration of creating simple objects and curves with examples |
6 | Understanding of modeling techniques |
7 | Midterm |
8 | Application of coating, coloring and texturing |
9 | Three-dimensional object modeling in computer environment |
10 | Lighting and shading techniques |
11 | Designing original characters |
12 | Mobilizing the modeled three-dimensional design |
13 | Preparing scenes and using effects tools |
14 | Animation preparation processes |