Lesson plan / APPLIED VIRTUAL REALITY

Lesson Information

Course Credit 2.0
Course ECTS Credit 4.0
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course Programme Elective
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? S
Course Coordinator
Instructor (s)
Course Assistant

Purpose and Content

The aim of the course In the VR Laboratory, researches related to ethical values will be made in digital media to provide solutions to the problems experienced by the individual. In accordance with this purpose; Practical studies will be produced, analyzes will be made on these produced digital data and output of the produced studies will be taken
Course Content Scientific theoretical information will be given in VR Laboratory and original studies will be done. However, applications and researches will be carried out in order to plan and prepare creative projects and their derivatives, to provide training and to realize all stages of marketing processes.

Weekly Course Subjects

1Virtual reality literature review
2Virtual reality literature review
3Virtual reality literature review
4Virtual reality literature review in information
5Discussion of Advantages of 3D Virtual Worlds
6Disadvantages of 3D Virtual Worlds
7Midterm
8Examination of 3D Virtual World Applications
9Examination of Virtual Reality Applications
10Examination of Virtual Reality Applications
11Development of a Sample Virtual Reality Material
12Development of a Sample Virtual Reality Material
13Final Project Presentations
14Final Project Presentations

Resources

-The VR Book: Human-Centered Design for Virtual Reality (Acm Books), Jason Jerald, Morgan & Claypool Publishers, 2015.
-Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design), Mitch McCAFFREY, Addison-Wesley Professional; 1 edition, 2017.
-Ed.Yengin, Deniz “Sosyal Medya Araştırmaları” Paloma Yayıncılık, İstanbul, 2015