Lesson plan / DIGITAL GAME DESIGN II

Lesson Information

Course Credit 2.0
Course ECTS Credit 4.0
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course Programme Elective
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? S
Course Coordinator
Instructor (s)
Course Assistant

Purpose and Content

The aim of the course The aim of this course is to bring the knowledge learned in Game Design I to an advanced level. It is to enable students to gain experience in game development.
Course Content In the course; The aim is to teach courses such as Programming, Computer Animation, Mobile Game Development, Game Engine, 3D Modeling, Sound Design, Interface Design, Game Scenario and Game Development and to practice in game design

Weekly Course Subjects

11 Introduction.
22 Game state and physics. No Files Installed
33 Game scripts. No Files Installed
44 Game development concepts. No Files Installed
55 Managing game status. No Files Installed
66 The development of video games around the world. No Files Installed
77 Midterm Exam No Files Found
88 Development of games in Turkey and game sector. No Files Installed
99 Basic programming with Scratch. No Files Installed
1010 Creating a GUI. No Files Installed
1111 Game rules and mechanics. No Files Installed
1212 Game availability.
1313 Final Project Presentations No Files Found
1414 Final Project Presentations No Files Found

Resources

Binark, Mutlu. Dijital Oyun, Kalkedon yayınları, 2008.
-Batı, Uğur. Dijital Oyunlar, Derin Yayınları, 2011.
-Binark, Mutlu. Dijital Oyun Rehberi - Oyun Tasarımı,Türler ve Oyuncu, Kolektif, Kalkedon yayınları, 2009.