Lesson plan / DIGITAL GAME DESIGN I

Lesson Information

Course Credit 2.0
Course ECTS Credit 4.0
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course Programme Elective
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? S
Course Coordinator
Instructor (s)
Course Assistant

Purpose and Content

The aim of the course The game concept will be considered as an interactive communication process that depends on rules, and the game designer will apply the messages targeted by the interactive process
Course Content In the course of the course, digital game design will be transferred in relation to the areas of visual communication design and computer science.

Weekly Course Subjects

1What is game design?
2The emergence and development of games.
3Explanation of game types with examples.
4Reasons for playing games and players' willingness.
5Introducing the interface of the Unity program.
6Game terminology and transfer of 3d models to game environment.
7Midterm
8Basic programming in games.
9The development of a sample game interface with Unity.
10Placement of light and cameras with Unity.
11Interaction and animations in games, game animation with unity.
12Simple game development methods. Use of texture and materials with Unity Game development for mobile devices.
13Final Project Presentations
14Final Project Presentations

Resources

-Binark, Mutlu “Dijital Oyun Kültürü” Kalkedon Yayınları, 2009.
-Yengin, Deniz “Dijital Oyunlarda Şiddet” Beta Yayınları, İstanbul, 2012.
-Rouse, Richard “Game Design: Theory and Practice, 2004.
-Binark, Mutlu “Kültür Endüstrisi Olarak Oyun” Kalkedon Yayınları, 2008