Lesson plan /

Lesson Information

Course Credit
Course ECTS Credit
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience?
Course Coordinator Instructor DEVRAN KORKMAZ
Instructor (s)
Course Assistant

Purpose and Content

The aim of the course 1916/5000 To develop knowledge and skills for the design, evaluation and development of educational computer games.
Course Content Concepts of computer games, computer games and education, examination of sample computer games, evaluation of computer games, introduction to developing computer games.

Weekly Course Subjects

1No Games and Education
2Examples of games developed for educational purposes
3Field study for the use of games for educational purposes.
4Qualities to be found in the game, game types
5Examining the programs that can be used to develop games, scenario in the games
6Scenario presentation, examples of scenario presentation at preschool and primary education
7Design of a scenario game
8Use of programs to be used in game design
9Midterm
10Use of programs to be used in game design and selection of topics for game development
11Writing the script for the selected topic
12Scenario presentation, high school level examples of scenario presentation
13The design of a scenario game
14Designing a scenario game and general evaluation of the course

Resources

1. Adams E., Rollings A,(2003). Game Design and Development,New Riders Publishing.
2. Çağıltay, N. E, & Fal, M. (2013), Scratch ile Programlamayı Öğreniyorum, Odtü Yayınevi, Ankara.