Lesson plan / GAME DEVELOPMENT-II

Lesson Information

Course Credit 3.0
Course ECTS Credit 5.0
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course Compulsory
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? Z
Course Coordinator
Instructor (s) Instructor CEM GÜVENTÜRK
Course Assistant

Purpose and Content

The aim of the course Explanation of game mechanics and related Pre-Production, Production and Post-Production principles. Designing an indoor or outdoor place with these rules.
Course Content 2D/3D production of game graphics to be designed by adhering to the principles of Pre and Post Production in game graphics. This design will progress depending on Game Mechanics.

Weekly Course Subjects

1Examination of Game Mechanics
2Designing a Pre-Production Game project
3Designing a Pre-Production Game project
4Making 2D / 3D game objects according to the place design
5Making 2D / 3D game objects according to the place design
6Making 2D / 3D game objects according to the place design
7Arrangement of place design
8Application of light design to the place
9Midterm exam
10Adding colors and patterns to the drawn graphics
11Adding colors and patterns to the drawn graphics
12Adding colors and patterns to the drawn graphics
13Adding colors and patterns to the drawn graphics
14Completing the place and Rendering

Resources

1- Lecture Notes