1 | A review of new media products and web-based applications used in everyday life. Notification of course obligations. |
2 | Introduction to markup languages for new media products. |
3 | Describe HTML and basic parameters. |
4 | Transfer of multimedia items to the web environment. |
5 | Switching between pages and applying them on other HTML parameters. |
6 | Canvas technology and its usage areas. |
7 | Midterm |
8 | Introduction to HTML 5.0 and JavaScript. |
9 | Describing other C-based languages in the game design process. |
10 | C-based, mobile game production through the ActionScript 3.0 programming language. |
11 | Handling If / Else and Do / While loops. Case / String / Boolean / Math / Array and other important parameters in class. |
12 | Loading mobile games and apps into Google PlayStore. Explanation of the process of extracting Apk extension. |
13 | Final Project Presentations |
14 | Final Project Presentations |