Lesson plan / E-SPORTS

Lesson Information

Course Credit 2.0
Course ECTS Credit 4.0
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course Programme Elective
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? S
Course Coordinator
Instructor (s)
Course Assistant

Purpose and Content

The aim of the course In the course; Students will be educated about digital games which are one of the most important products of new media technologies and students will be prepared for professional world and practical and theoretical information about digital games will be given in the laboratory environment.
Course Content Students will be tested on reflexes, power and durability and will have hardware about E-Sports. There will also be fitness trainings that will be useful at the time of computer use.

Weekly Course Subjects

1Login
2Definition of E-Sports and basic functions
3Basic information about the gaming industry
4Introducing game dynamics
5E-sports team building
6Co-player team dynamics functions
7E-sports team work
8E-sports team work
9Midterm
10E-sports team work
11E-sports team work
12E-sports team work
13E-sports team work
14Final

Resources

-Gaming, Alexander R. Galloway, University of Minnesota Press, 2006
-Gaming, Britannica Educational Publishing, Britannica Educational Publishing, 2012
-Titanfall 2 Game, Josh Abbott, Pc, Guide, Cheats, Tips, Strategies Unofficial,