1 | Sharing theoretical information for game development and recognizing the game engine environment |
2 | Creating game objects and examining how they are positioned on the scene |
3 | Creating the physics of game objects and studying their use |
4 | Definition of control mechanics and introduction to programming |
5 | Definition of control mechanics and introduction to programming 2 |
6 | Animation, effects and scene creation |
7 | Introduction to Unity particle systems |
8 | Partikül mekaniklerinin incelenmesi |
9 | Midterm Exam |
10 | Ingame menu design |
11 | Point system and checkpoint programming |
12 | Game Development 1 |
13 | Game Development 2 |
14 | Completion of the game development |