Lesson plan / BASIC GAME SOFTWARE

Lesson Information

Course Credit 3.0
Course ECTS Credit 5.0
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course Compulsory
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? Z
Course Coordinator
Instructor (s)
Course Assistant

Purpose and Content

The aim of the course Converting game components into a game with the help of the C# programming language using Unity game engine.
Course Content Unity game engine, game design, game scenes, game materials, visual effects and C # programming language constitute the contents of the lecture.

Weekly Course Subjects

1Sharing theoretical information for game development and recognizing the game engine environment
2Creating game objects and examining how they are positioned on the scene
3Creating the physics of game objects and studying their use
4Definition of control mechanics and introduction to programming
5Definition of control mechanics and introduction to programming 2
6Animation, effects and scene creation
7Introduction to Unity particle systems
8Partikül mekaniklerinin incelenmesi
9Midterm Exam
10Ingame menu design
11Point system and checkpoint programming
12Game Development 1
13Game Development 2
14Completion of the game development

Resources

1- Lecture Notes