Lesson plan / GAME DEVELOPMENT-I

Lesson Information

Course Credit 3.0
Course ECTS Credit 5.0
Teaching Language of Instruction Türkçe
Level of Course Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle
Type of Course Compulsory
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? Z
Course Coordinator
Instructor (s) Assoc. Prof. (Ph.D.) NURSAN KORUCU
Course Assistant

Purpose and Content

The aim of the course The game and its features. Examining the game with psychological and sociological dimensions. PC games. Basic stages of the computer game design process and features to be highlighted. The types of computer games and the design of game graphics will be covered.
Course Content Components of the game. History of game design, basic concepts, collaborative logic with realistic graphics and pedagogical aspects of games, game design will be emphasized.

Weekly Course Subjects

1In-game graphics and drawing techniques
2Determination of game objects
3Drawing Pixel Art in 2D games
4Drawing the User Interface (UI) in 2D games
5Drawing icon graphics in 2D games
6Concept drawings of selected game objects
7Concept drawings of selected game objects
8Concept presentation of selected game objects
9Midterm exam
103D design of the drawn graphics
113D design of the drawn graphics
123D design of the drawn graphics
133D design of the drawn graphics
14Completing the graphics of the game

Resources

1- Lecture Notes